ITECH3222 COMPUTER GAMES DESIGN
This course extends students knowledge of the technology, design concepts and cultural effects and implications involved in computer games. The course will focus on putting theory into practice, requiring students to design and develop a sophisticated environment/level and an animated asset for an existing game. Key technologies such as graphics, sound, artificial intelligence and networking will be explored further. Design issues and concepts relating to computer games will be expanded upon and students will be encouraged to further their skills through exploration and experimentation. The cultural effects and implications of computer games will be explored in further detail and students will be shown how to critically evaluate a computer game. The tools used for asset and level creation for an existing computer game will be covered in detail.
Commonwealth supported place (CSP)
A CSP is subsidised by the Australian Government and students pay a contribution amount. Each unit is classified into a band, depending on the study area of the unit (this discipline may be different from the study area of your course).
2026 contribution amount* $1,192
2026 grandfathered contribution amount^ $1,192