BADIG2003 Digital and virtual environments
This intermediate-level Digital Humanities unit examines the social uses of technologies that involve simulated encounters with spatial environments. Students develop ways of understanding distinctions and relationships between the real and the simulated, and between direct and mediated interaction, in today¿s world. Moving beyond the traditional belief that online and virtual experiences are less real than direct contact, the unit gives attention to ways in which the virtual is part of our real world. Professional, community and recreational uses are considered. A range of examples are used as case studies, including education, professional training, First Nations perspectives, virtual travel, digital games and mediated relationships.
Commonwealth supported place (CSP)
A CSP is subsidised by the Australian Government and students pay a contribution amount. Each unit is classified into a band, depending on the study area of the unit (this discipline may be different from the study area of your course).
2026 contribution amount* $1,192
2026 grandfathered contribution amount^ $997